![]() ![]() The sound of Motoko's cyborg body torn up was so real that it gave me goosebumps. Each gun sounded distinctively different. They were particular about the differences in gun shot sounds. SkyWalker sound studio did a terrific job in the sound effects. I understanding these discontinuities that Director Oshii wanted to show us his partial idea about how ideal GiS looks like. You see 3D CG Motoko in a scene and the next moment Motoko is now in 2D animation. But nothing buffered between the neighboring 3D and 2D scenes. The quality of the two scenes were awesome in the descriptions of the optical camouflage, air bubbles, reflections in the water etc. 3D CGI scenes, something similar to the OP animation of the S.A.C1. Batou didn't show so much jealousy over the relationship between Motoko and the Puppet Master, and the fusion of the two gave a pure impression rather than a sexual association. It's basically the same as the original one, but the change of Puppet Master's sex brought about slight changes in the voice actings and the atmosphere. But viewers may feel uncomfortable with the discontinuity between the new full 3D CG and the original 2D scenes. ![]() ![]() They introduced a topnotch 3D CGI tech to the legendary anime, so there's no question about its quality.
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